📖
AirohIV
Back To AirohIV.comTwitchDiscord
  • 👑AirohIV
  • 📖How To Play
    • 🐉Basic DnD Rules
    • 🏘️The Houses
    • 🏅House Points
    • ⚔️Weapon Classes
    • 🛡️Guilds
    • 💰Equipment
    • 📖Glossary
  • 🎦Live Streams
  • 👑King Airoh IV
  • ❔F.A.Q
Powered by GitBook
On this page
  • One-Handed
  • Two-Handed
  • Ranged
  1. How To Play

Weapon Classes

Understand what each weapon class is and how they are used.

After joining the realm and being sorted into a house, your next step in creating a character is choosing your Weapon Class.

Weapon Class determines what type of weapons your character is proficient in. The available weapon classes are: One-Handed, Two-Handed, Ranged, and Dual Wield.

Note: You may still use a weapon from another Weapon Class, but you will attack at a disadvantage.

One-Handed

Weapon Name
Damage
Properties
Cost

Club

1d4 bludgeoning

Light

20 gold

Dagger

1d4 slashing

Light, Thrown (20 ft.)

20 gold

Whip

1d4 slashing

Reach

20 gold

Sword

1d6 piercing

Light

50 gold

Mace

1d6 bludgeoning

-

50 gold

Handaxe

1d6 slashing

Light, Thrown (20 ft.)

50 gold

Two-Handed

Weapon
Damage
Properties
Cost

Spear

1d8 piercing

Thrown (20 ft.), Versatile (1d6)

70 gold

Quarterstaff

1d8 bludgeoning

Versatile (1d6)

70 gold

Kanabo

1d8 bludgeoning

Versatile (1d6)

70 gold

Warhammer

1d10 bludgeoning

Versatile (1d8)

90 gold

Halberd

1d10 slashing

Reach

100 gold

Glaive

1d10 slashing

Reach

100 gold

Greataxe

1d12 slashing

-

110 gold

Greatsword

2d6 slashing

-

130 gold

Ranged

Weapon
Damage
Properties
Cost

Sling

1d4 bludgeoning

-

20 gold

Shortbow

1d6 piercing

-

50 gold

Crossbow, Hand

1d6 piercing

Light, Loading

50 gold

Longbow

1d8 piercing

-

70 gold

Crossbow, Heavy

1d10 piercing

Loading

100 gold

Arquebus

1d12 piercing

Loading

130 gold

Weapon Properties

Light: A light weapon is small and easy to handle, allowing it to be Dual Wielded.

Reach: This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it.

Loading: Because of the time required to load this weapon, you must use an action to reload this weapon after it has been fired.

Thrown: If a weapon has the thrown property, you can throw the weapon to make a ranged attack.

Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property--the damage when the weapon is used with one hand to make a melee attack.

PreviousHouse PointsNextGuilds

Last updated 2 years ago

📖
⚔️